A glowing green radar display with a violet jester cap icon at its center and playing-card blips on the rings

scanning all frequencies

Every wildcard game.
On one radar_

Joker Radar is a one-operator tracking station in Perth. We sweep app stores and browser portals for casual games built around jokers, jesters and wild cards — then run each one through a week-long deep scan before it earns a spot on the board. Everything we track is free to play. That's a hard filter, not a preference.

Open scan reports

// Currently on the board

A wireframe jester sprinting down a neon synthwave highway through card-shaped gates
runner // reflex

Neon Fool

SIGNAL 5/5

A lane-runner where every gate is a card and the fool never stops accelerating. Cleanest 60-second loop we've scanned this year. Full report on the reports page.

Deep scan
A court playing card dissolving into glitch pixels on a dark terminal-green background
puzzle // logic

Glitch Court

SIGNAL 4/5

Repair corrupted court cards by rerouting their glitched pixels — the jester card is the only one that wants to stay broken. Clever, moody, occasionally obtuse.

Deep scan
Pixel-art jester bells arranged like a drum kit in front of neon equalizer bars
rhythm // 8-bit

BitBell

SIGNAL 4/5

Drum a jester's bells to chiptune tracks that mutate every time the wild note lands. The hardest S-ranks in the genre, and the fairest. Wrist warm-ups advised.

Deep scan
A holographic wild card hovering above a dark hex-grid board with robotic pieces
tactics // grid

Wildframe

SIGNAL 3/5

Hex-grid tactics where your one wild unit copies whatever it stands next to. Brilliant core rule, uneven mission design past sector six. Watching for patches.

Deep scan
A single glowing violet card standing in a dark void connected by green laser lines to floating shapes
logic // minimal

Last Trick

SIGNAL 5/5

One card, one room, one rule that changes each floor. A minimalist logic game that trusts you completely. Sixty floors; we have thoughts about floor 47.

Deep scan
you // maybe

Spotted something on your own radar?

The queue takes submissions. If it has a joker in it and costs nothing to play, we'll sweep it.

Submit a game

// How signal strength works

Every game on the board gets the same treatment: seven consecutive days of play, on the same mid-range phone and the same ageing laptop, notes kept in a plain text file like civilised people. At the end we assign signal strength from 1 to 5 bars — a measure of how strongly a game holds attention across the whole week, not how flashy its first hour is.

Bar five is reserved for games we kept playing after the scan formally ended. Bar one means the signal faded before day three; we publish those reports too, because a tracker that only reports good news is an advertisement. The full protocol, including what gets a game removed from the board, lives on the method page.

STATION LOG // LATEST

Wildframe's sector-six difficulty spike re-tested after the July patch — still spiky, rating unchanged at 3 bars. Last Trick floor 47 remains the best puzzle of the year. Two new candidates entered the sweep queue this week.

NEXT SWEEP COMPLETES: EARLY AUGUST

// The frequency report

A short email whenever a sweep finishes — new scans, rating changes, games removed from the board. Roughly monthly. Plain text, naturally.

>_ FREQUENCY LOCKED. You'll hear from the station when the next sweep completes.

This station stores one local preference (this choice) and, if you allow it, counts visits anonymously. Full spec in the cookie policy.